Project-based lessons that ship real mechanics in every class. The curriculum follows a clear path from parts and basic scripts to tools, services, and full game projects. Students develop strong habits in testing, debugging, and safe publishing.
How the curriculum progresses
Level 1 (Learning to Understand Roblox): Studio setup, properties, Lua essentials (variables, events), and humanoid states.
Level 2 (Learning to Explore): Mouse input, tools, Roblox Services (Workspace, Leaderstats), welds, and tweens.
Level 3 (Learning to Achieve): Feature planning, UX design (menus, HUD), playtesting, and project release workflow.
Ready to build something that responds to the real world?
Book a free trial program where we will sit down, get to know your child, and map out their personal STEM roadmap.